Part 12: Return of Snagem
Part 12: Return of Snagem
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Oh neat here's Bonsly.
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Now remember, nice and slowly.
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Alright, we've finally captured it. After all, the start of this update will be doing everything to do with Pokespots, so best get this out of the way first.
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Alright, now to dump a load of Poke Snacks at the various Pokespots and then wait around a while for Pokemon to appear. Or, well, use an AR code to increase the chance of a Pokemon appearing at a Pokespot so I'm not here for a million years.
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Get pretty lucky by finding the rarest Cave Pokemon first. We already have Gligar and Trapinch (well, now Meditite) from the Rock Spot, so we only need to catch the 7 others. Well, 6. And because they're low level and I don't have to really do this, I'll just hack in some Master Balls to instantly catch them. See, I knew you wouldn't mind.
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Didn't take long to get a nice collection going. Now a Pokemon appearing isn't based on step count, it's just when the Pokemon feels like turning up. So just go do other stuff while you wait. I was doing side stuff at the Realgam Tower, as well as purifying some Pokemon. I've purified quite a few now, so the Purify Chamber is getting pretty full, which means I purify more Pokemon quicker and then the Chamber gets even more full and, well, you can see how easy it is to get it rolling now that we have.
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You might forget that Silva is even in this game. Might be better to keep it that way.
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That's two rare Pokemon. Now we've only got three Pokemon left to catch.
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Hey this is pretty good. I was starting to consider using AR codes to modify what Pokemon appeared at Poke Spots (which of course I'll be using in the future), but the game decided to be nice to me.
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Sure I'm bouncing around a lot so far, but that's what I want to do.
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And there we go, that's all the rare Pokemon, now we can just ignore Duking for the rest of the game, which seems like a small crime, but oh well. Oh wait, we're still missing one Pokemon.
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There we go, that's every Pokemon from Pokespots. Well, there's one more thing we can do, so we'll leave the Poke Snacks around while we do other things.
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Like purifying Togepi! Yep, I was walking around that much since I spent around 30 mins going around doing side mode stuff and purifying. In fact, because of how full the Purify Chamber is, it was pretty easy to, uh, purify every Pokemon we've encountered so far. It is pretty damn easy when it gets going.
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I think this is a much better deal. It's in your best interest to return Togepi as you get a GREAT Pokemon in return, with excellent coverage, good stats upon evolution and bonus exp from being a trade! Oh, uh, I should be saying all that stuff in its analysis, but this is a pretty interesting trade regardless. Even if you evolve Togepi into Togetic, you'll still get this excellent Elekid, but if you wait until postgame and trade a regular Togepi or Togetic over, you'll still trade for Elekid, but it'll have the stand moveset of Quick Attack, Leer, Thunderpunch and Light Screen.
Elekid, Trade, starting moves: Thunderpunch, Ice Punch, Fire Punch, Cross Chop
Compared to Togepi, this Elekid seems a bit unfair, considering it gets some amazing starting moves to use right away. If I wasn't using Pineapple, I would probably add this to my team. Of course, just Ice Punch is enough for coverage, Cross Chop makes Fire Punch a bit unnecessary and you'll be replacing Thunderpunch with Thunnderbolt soon enough. With the bonus exp, it'll become an Electabuzz pretty quickly and then you'll have a speedy mixed attacker that has great coverage. You'll be relying on TMs for the most part, since it doesn't learn much in levels for a while, so you can also give it Iron Tail, Thunder Wave or even Psychic if you want, since it learns some weird moves. But you've got a good starting base, so this mon will do you just fine. Cross Chop could use some PP Ups though.
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Okay, before we continue the plot or whatever, we need to put in another AR code to boost the chance of this happening.
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Every time you get a notification from the Spot Monitor, there's a 10% chance it's actually Munchlax. You'll get 10 Poke Snacks and a random herb as a reward, but thankfully this isn't the only way to get those items.
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Uh, hi, excuse me? Sometimes when you come up here Munchlax just spawns at the top of the stairs preventing you from continuing. It's weird.
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Anyway, from seeing that event, we can now buy herbs again. Bit annoying it's locked behind a rare chance, but at least we've got it now. Both it and the Bonsly event are completely optional, so you could go through the whole game without even knowing about them, which is a bit cruel to that girl and her grandpa.
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Alright, let's finally head out to the Snagem Hideout. We're done with Poke Spot stuff now, but of course we'll be using it later.
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Oh I guess we can do that too. We'll actually save this colosseum for later, since we do not need our current team getting a bunch more levels.
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Alright we're back here again. And of course there's a load of Snagem guys to fight again.
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Well darn, dril's already caught up with everyone. Guess we should use our team more.
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Pictured: me trying to remember how Mirror Move works. dril's moveset is still bad enough that I'm willing to try other stuff for the heck of it.
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Might need that healing machine later, this is a pretty big place. If you're thinking that Agrev sounds familiar, he is! Three Snagem Grunts from last game return in this one and he's one of them. You remember him, right? Well he didn't talk when we first met him outside Phenac Colosseum last game, but we fought him in the postgame. He had a Shadow Ursaring. But he looks a little different this time around. For whatever reason, his and Wakin's model was swapped, if you thought you recognised Wakin's name but not his model. We have no idea why GS did that, but they might've forgotten which Snagem grunt was which too.
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Greetings.
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Ah shit, we'll have to fight mister hyper offense again.
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We'll head straight to where Gonzap is, we need our Snag Machine back asap. You remember where it is, right? We did come here quite a few times last game. Also here's the Psychic TM. No one on our team can use it.
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You should definitely remember Biden, he had the Shadow Smeargle, as well as the guy who just lost to Zook. Dunno why, his team has quite a few evolved Pokemon on it, so the trainers are getting kinda tough! His model is the same at least, so they got that right!
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Alright, dril is now fully integrated into the team. Hopefully that neutered the overlevelling somewhat.
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Okay he's fighting us in a normal battle, this should be a piece of piss.
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Still, these Snagem battles are a bit tough since they have around four to five Pokemon each and they're somewhat approaching our level.
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Before the model swap, Wakin was simply the grunt we fought outside Phenac Colosseum. That's it, he isn't seen again for the rest of the game, so having him turn up as Gonzap's right hand is a bit weird. GS probably just forgot and this was meant to be Agrev's role, since he was ordered by Gonzap to lure you to the Snagem Hideout last game, so it makes more sense.
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Like before Gonzap is a bit tough since he likes attacking. But his team is a LOT weaker than before, even if they all love that Hyper Beam.
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Despite dril being out, his Electrode just goes after Pineapple instead. Asshole.
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His team is a little bit weak to Flying, but I'm glad I don't have to deal with Vileplume.
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Ah here comes the Hyper Beam spam. At least Electrode won't be doing much with it and its recharging turn makes it a sitting duck.
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Cool fact, despite this move's ubiquitousness, Skarmory can't learn Hyper Beam. Also since we snagged his last one, I guess he got another one.
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Got a little dangerous towards the end, but really not that bad a fight.
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Oh thank god, these past two updates have been miserable. I actually really hate sidequest stuff, so these constant 100% LPs have been hell. But hey, witch's curse, what you gonna do?
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Ah it's good to have the Snag Machine back. Now we'll team up with Snagem to take down Cipher! But before that, there's a bit more of this place to explore after all.
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Let's see what else we can find here upstairs.
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Due to the evolved nature of our opponents, we're not knocking them out in one hit with neutral STAB attacks, which makes for a nice change.
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Hopefully our opponents can keep up, since we're still getting a few levels here and there.
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Sorry, the boss already said no.
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Hotdog is still pretty fragile, nearly getting OHKOed by a Vital Throw.
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Mmm, Fighting fodder.
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Never had a good track record with that, eh?
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Bad dog, just learn Crunch already.
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What's more impressive is the stand is still there. No one's moved it after all this time???
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I haven't snagged anything in nearly two updates, I'm getting the shakes.
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dril is doing pretty well, even if he only has Aerial Ace for damage.
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Oh now this is a nice reward.
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Only Hotdog can really use it, but his Attack is pretty good, so it's some nice neutral coverage against special walls. We're pretty much done here, so now we've got some real important things to take care of.
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The only notable thing about Zook's team is Zangoose, since it's identical to when we fought him last update. Having a Relicanth is pretty cool at least. I only showed off his team since he's a unique character we see a few times.
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Zangoose, 90 catch rate (78%, low health, paralyzed, Great Ball), starting moves: Shadow Rush/Brick Break, Shadow Mist/Refresh, Counter, Crush Claw
While it's not fighting against Seviper, Zangoose is pretty good against other Pokemon as well. Sure, it's a Normal type without Return, but from the reminder it gets Slash, which can do something similar when it crits. Getting a free Brick Break is very nice and we just got Shadow Ball, so already this mon has fantastic coverage. It's a shame it can't really use any special moves it of course learns hundreds of, nor can take strong hits, but you can leave its moves as is and give it Protect, or give it something else, like Aerial Ace, Iron Tail or Thunder Wave. If it doesn't knock out the opponent, then you're in trouble, but it can do a lot of damage and can't get poisoned!
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Alright, the way is clear, let's take this place down!
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Alright, we'll be taking down this facility next update... but we've still got some time to explore it in this one! There's some very important things we need to get after all.
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Does look very fancy. How long did it take to build this place? And how did they keep it so secret?
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Of course there's a lot of Cipher goons hiding in the ceiling, so let's get to battling.
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Well we're off to a great start. Like the Snagem goons, Cipher peeps are also using four to five Pokemon each, so this place is gonna be a bit long.
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I don't have the heart to tell him I throw these away instantly.
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Block puuuuushiiiiiiing!!!
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Well wasn't that a neat dead end.
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Back on the first floor, let's go down to the basement.
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Ah come on, my fire dog is right there!
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Excellent timing, Shock Wave was becoming a bit meh.
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This game is never going to be difficult... our team is just too good!
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Sorry for bugging you.
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Of course there's a fair few Shadow Pokemon that we can finally go over again! Alright, we'll go over Paras is just a-
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...whaaaaaaaaat? This guy has TWO Shadow Pokemon? Is that even possible???
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Well it's not a big deal, Net Balls make it as if I didn't even need to catch them.
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Paras, 190 catch rate (100%, low health, Net Ball), starting moves: Shadow Blitz/Spore, Shadow Shed/Refresh, Slash, False Swipe
Uh, I think they want you to catch Pokemon with this one, due to its PERFECT moveset for that. You want to use it for something else? Ah, hmm, uhh that might not be the best idea, due to its lack of Bug STAB and its best attack being Body Slam. No Sludge Bomb or Return sucks, it doesn't really have the SpAtk to use its Grass STAB and its best coverage move is... Aerial Ace. Still, Spore is an excellent move regardless, Slash is nice and you can remember Stun Spore or Double-Edge to give it some options. They could've given it something nice, but decided to double down on its excellent catching abilities. Meaning it really has to scramble to do something else. I think I chose the right mushroom, alas.
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Growlithe, 190 catch rate (78%, low health, Nest Ball), starting moves: Shadow Blitz/Flamethrower, Shadow Wave/Charm, Bite, Take Down
Finally we can catch Pokemon in Nest Balls. Uh, barely. Anyway, Growlithe is of course a good boy, but by how much? Well, a free Flamethrower is nice, saves it relying on Flame Wheel and you can evolve it immediately, unless you want to wait and get Helping Hand. It'd be an alright mixed attacker, it just doesn't have too many moves to work with Aerial Ace, Iron Tail and Body Slam as its only options and Bite will be its only other special move. Extemespeed will be nice in the postgame, but despite being a very good boy, it doesn't really do a whole lot, though it will deal a lot of damage in the sun. It'll probably need Protect since it's not amazingly bulky and it'll be fine, just not exactly impressive. Shame too, cause it is a very good boy.
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So yeah, multiple Shadow Pokemon at once. Sounds like fun, you can probably imagine where it might end up.
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Three ways to push that box, joy.
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Gone in a flash cause of Net Balls, but it's our fifth team member!
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Thunderbolt is a pretty nice upgrade, but we're getting too strong again!
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Shellder, 190 catch rate (100%, low health, Net Ball), starting moves: Shadow Blitz/Take Down, Shadow Shed/Refresh, Surf, Aurora Beam
If you're looking for the claaaaaaaamps, then you're in the right place, Shellder is pretty basic as a Water type, but that's perfectly fine, it's a good type. Since it gets Surf, it's very useful and an Ice STAB when it evolves is just great. And then that's it. It doesn't do anything else, aside from Normal moves. But really, as a Water/Ice type it doesn't need to do anything else, it's perfectly fine as it is. It can evolve straight away and you might even learn Spikes at level 33. Otherwise it's whatever, Take Down or Double-Edge are your best bets without Return and it can even blow up if you wanted. It just does what it needs to and sometimes that's all you want. Its gigantic Defense ain't bad either, there's a lot of Earthquake (eventually) going around.
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We'll go back and pick up Shellder in just a moment, but while we're here...
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Some idiot with Grass types is in my way.
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Super fuckin neato
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Let's grab our newest team member and take down a factory with them. It'll be a nice bonding exercise.